I’m working on some board game write-ups and reviews, and it’s worth remembering why board games are an awesome way to spend our time. I’ve put myself on a path to improve my physical well-being. Being more mindful of what and how much I eat, walking with the intent to start running, looking into a… Continue reading From The Vault: Tabletop as Brain Food
Tag: tabletop
My Board Gaming Future
Courtesy Theology of Games For those of you who don’t know, Shut Up & Sit Down is an excellent show about board games. Most of them are reviews, but there are a few Let’s Plays and specials sprinkled in. Paul and Quinns are great hosts, breaking down game mechanics and thematic elements in concise and… Continue reading My Board Gaming Future
Re-Post: Tabletop as Brain Food
Last night I was getting my foot looked at. I wanted to talk about tabletop games informing good thought patterns but ran out of time. So while I work on that, here’s my last really in-depth post on tabletop games as a means of comparison or something. Also I’m actually running (or was before my… Continue reading Re-Post: Tabletop as Brain Food
Tabletop as Brain Food
I’ve put myself on a path to improve my physical well-being. Being more mindful of what and how much I eat, walking with the intent to start running, looking into a local gym, and so on. Mostly, I fear the atrophy that comes with a sedentary day job and an equally low-impact life at home,… Continue reading Tabletop as Brain Food
Board or Bored?
“I don’t play board games,” my lovely wife says. “They’re boring.” In the case of ‘older’ board games, the ones I and most kids grew up with, like Monopoly or Risk or Chutes’n’Ladders, I’d be inclined to agree. Chutes’n’Ladders is an extremely randomized game. Risk involves a great deal of downtime between turns, provided you’re… Continue reading Board or Bored?
Tweaking the Masquerade
I’ve had vampires on my mind lately. Between writing the draft of Cold Streets, seeing the season finale of True Blood (that’s another post entirely…) and chatting via Twitter with Justin Achilli, I’ve been wondering how Vampire: the Masquerade might be improved. I don’t see Vampire: the Requiem as an improvement, merely a sequel or… Continue reading Tweaking the Masquerade
Chuckin' Dice
There’s something soothing about the rattle of polyhedrals. As immersive and rewarding as an experience can be when the game in question involves role-playing and character sheers, the tactile feeling of dice rolling around in my hand is just as good in other games. Playing things not based on the computer is a relatively uncommon… Continue reading Chuckin' Dice
The Concert: An Amaranthine Short
No ICFN this week, I simply ran out of time doing other projects. It shall return next week! In the meantime, here’s a piece I wrote years ago to compliment the game which was, at that time, under development by Machine Age Productions. It’s a story of the Amaranthine, and it may whet your whistle… Continue reading The Concert: An Amaranthine Short
One Of Those 'Casuals'
I’ve been called a lot of things in my time when it comes to gaming. “Blithering idiot.” “Total bastard.” “Keyboard-turning skill-clicker.” And perhaps the most caustic of all: “mouth-breathing casual.” Most of these terms come from my wife. Ours is a happy marriage. Anyway, the last one is sticking with me because to some gamers,… Continue reading One Of Those 'Casuals'
Meet the Amaranthine
Are we more than what we seem? We all walk around in similar skins, physical forms that are at once miracles of evolution and unremarkable slabs of gradually decaying meat. For ages man has posited that their existences reach beyond the ticking clock under which we all live. Man has sought gods, crafted timeless works,… Continue reading Meet the Amaranthine