Don't Call It A Comeback

Probes aren’t just adorable – they’re essential. There are really only two games I’d consider playing competitively on a regular basis. I don’t think I have the skills to play a first-person shooter anything but casually in multiplayer, and while I used to play CounterStrike in university, I can’t see myself devoting the time necessary… Continue reading Don't Call It A Comeback

The Speed of Strategy

First contact with the Protoss. Better think fast. Yesterday’s Extra Credits discussed depth & complexity in games. When discussing complexity, James asks the question “How many mental calculations per second are you asking of your player?” He then goes on to posit that turn-based strategy games are no more complex than first-person shooters, based on… Continue reading The Speed of Strategy

There Is Only War

For all of its great design work, innovative storytelling through games, flat corporate structure, and altogether positive image, Steam can be downright insidious at times. This past weekend, for example, they held a sale on everything related to Warhammer 40,000 and its games. I got Dawn of War II as a Christmas present, including the… Continue reading There Is Only War

Terribronze

Another season has begun in the universe of StarCraft 2. And where does it find me? Yep. Bottom rung. Nothing’s really changed. Or has it? With the new job settling into a rhythm that I can cope with, I’m starting to plan more and stress less (at least a bit). Into those plans I’m trying… Continue reading Terribronze

Learning New ARTS

She’s like a miniature Tank Girl. Moreso than Strongbad, she is ‘tiny Heavy’. I’ve had an interest in strategy games for many a year, from the tabletop war simulations like Squad Leader and Risk to 4X computer games in the style of Civilization and Master of Orion. I’ve made a series of entries on StarCraft… Continue reading Learning New ARTS