I am giving some serious thought to jumping back into the mix of tactical planning, visceral satisfaction, and utter frustration that is League of Legends. To that end, and since I’m not quite back on the review train yet, here’s a relevant post from back in the day that reflects what I’m doing now: planning… Continue reading From the Vault: Theorycrafting
Tag: Magic
Tabletalk: The Variance Question
On top of everything, that hack Robert Wintermute killed Venser… A quick note before we begin: the movie I’ve been asked to review isn’t available yet. It should be later in the day, but for now we’re going to swap the review with Tabletalk for this week. Okay? Okay. Magic… it’s time we talked. I’ve… Continue reading Tabletalk: The Variance Question
Derevi & the Bouncing Souls
Art by Michael Komarck The new year has brought some new products with it, of course, and Wizards of the Coast has presented five new pre-constructed decks for the Commander imprint within Magic: the Gathering. These decks make bringing new people into the format long-called EDH (Elder Dragon Highlander) a lot easier. Each deck provides… Continue reading Derevi & the Bouncing Souls
A Return To Television
“A ten percent levy on BAKED GOODS??” Thanks to the wonders of the Internet, particularly Hulu and Netflix, I’ve been able to start getting some television back in my life. I was already using Hulu for Supernatural and Law & Order: SVU, but I’ve started using it to watch newer shows, as well. Agents of… Continue reading A Return To Television
Making Magic More Metal
It’s been a few months since I’ve even considered looking for more than a few minutes at truly competitive gameplay. There’s been a lot going on, and I haven’t really taken the time to consider how that could be helpful to me. Things like constructing a deck in Magic and building efficiently in a RTS… Continue reading Making Magic More Metal
The Art of Commander
I have a lot of fun with Commander (EDH if you’ve been around a while). It seems to be my father’s preferred format for Magic, and my siblings always have decks with them. It’s been made clear to me that some of my decks have significant chinks in their armor. Both my Zedruu deck and… Continue reading The Art of Commander
The Greatheart Returns
Way back when I said I’d be benching [mtg_card]Zedruu the Greathearted[/mtg_card] as a commander. My concern was that the relatively low speed of her deck would be a hinderance in the face of more competative, combo-heavy decks that accelerate towards turn 5 or 6 before creating some kind of infinite mana situation. However, a little… Continue reading The Greatheart Returns
FNM: Walking After Midnight
Art by D. Alexander Gregory The gates are open, and all ten guilds of Ravnica are available to players old and new in Magic: the Gathering’s Standard format. This is one of the problems with the format, actually: every few months, the available cards change radically. Some previously robust deck solutions get the wind taken… Continue reading FNM: Walking After Midnight
Gaming in 2013
The new year is in full swing. I’m starting it off writing by carving out writing time on a daily basis (for the most part, more tomorrow on that). But once the writing is done, and with Fringe done and Sherlock‘s third season not yet underway, what sort of amusements fill my time once I… Continue reading Gaming in 2013
The Guilds of Gatecrash
Art by Cliff Childs The cards have been spoiled, the materials have been sent, and another Magic: the Gathering release event is upon us. The second set in the Return to Ravnica block, Gatecrash, hits the streets to open February, and with it comes a re-introduction of the five guilds not featured in the first… Continue reading The Guilds of Gatecrash