500 Words on Free-To-Play Games

I know there are a lot of people who consider “free to play” a dirty word. Or a dirty series of words. A dirty turn of phrase? Anyway, they don’t like it as a concept. And I can understand why: it sounds like a bait-and-switch. A game like League of Legends or Hearthstone or Jetpack… Continue reading 500 Words on Free-To-Play Games

From the Vault: Theorycrafting

I am giving some serious thought to jumping back into the mix of tactical planning, visceral satisfaction, and utter frustration that is League of Legends. To that end, and since I’m not quite back on the review train yet, here’s a relevant post from back in the day that reflects what I’m doing now: planning… Continue reading From the Vault: Theorycrafting

The Speed of Strategy

First contact with the Protoss. Better think fast. Yesterday’s Extra Credits discussed depth & complexity in games. When discussing complexity, James asks the question “How many mental calculations per second are you asking of your player?” He then goes on to posit that turn-based strategy games are no more complex than first-person shooters, based on… Continue reading The Speed of Strategy

Forever OP

Double Darius action! But which one is more OP? League of Legends has been called many things, from a DOTA knock-off to an ongoing Dunning-Kruger effect study. I know people who consistently call it a terrible game. It has its share of flaws, to be sure: the art direction of female champions can be quite… Continue reading Forever OP

Theorycrafting

In this blogging space I’ve talked about writing and gaming in tandem. I’ve tried to give each a fair amount of time, but I’ve never really examined the connection between the two. Other than the overactive imagination, I think a big part of my inclination towards these activities is my tendency towards theorycrafting. I haven’t… Continue reading Theorycrafting

Twenty Twelve

So here we are, folks. The calendars have been swapped, the Dramamine passed around, the coffee brewed and we stand now looking at where the sidewalk ends. It’s not like I think there’s any major cataclysm coming at the end of 2012. It’s far more likely that the Mayans simply felt that a couple thousand… Continue reading Twenty Twelve

Learning New ARTS

She’s like a miniature Tank Girl. Moreso than Strongbad, she is ‘tiny Heavy’. I’ve had an interest in strategy games for many a year, from the tabletop war simulations like Squad Leader and Risk to 4X computer games in the style of Civilization and Master of Orion. I’ve made a series of entries on StarCraft… Continue reading Learning New ARTS