Okay. I have no idea if this is actually going to work. I haven’t played StarCraft 2 in weeks, mostly because I’ve been taking it too seriously. It’ s one thing to want to improve one’s performance and quite another when it overshadows having fun in a game or making time for other distractions. I… Continue reading The Future of the Art of Thor
Tag: Gaming
Honor & Blood, I: Victor
Please note: All characters, locations and events are copyright George RR Martin and the events that take place during this tale can and will deviate from series canon. The Story So Far: It is Year 296 since Aegon’s Landing. Two minor Houses have come into contention: House Luxon, sworn to the Starks of Winterfell, and… Continue reading Honor & Blood, I: Victor
Meet the Amaranthine
Are we more than what we seem? We all walk around in similar skins, physical forms that are at once miracles of evolution and unremarkable slabs of gradually decaying meat. For ages man has posited that their existences reach beyond the ticking clock under which we all live. Man has sought gods, crafted timeless works,… Continue reading Meet the Amaranthine
Cadmon's Journal: Fourth Entry
All characters, locations and events are copyright George RR Martin and the events that take place during this game can and will deviate from series canon. Third Entry My time in the House of Black and White that sits in Braavos taught me several things. I learned patience, for those days after I awakened in… Continue reading Cadmon's Journal: Fourth Entry
The Art of Thor: Close Air Support
He who is skilled in attack flashes forth from the topmost heights of heaven. StarCraft 2 encourages aggressive play. It’s why we see so many infantry rushes. But your foot soldiers are not the only weapons at your disposal if you want to bring the battle to a swift end. Not every player will agree,… Continue reading The Art of Thor: Close Air Support
Game Review: Duels of the Planeswalkers 2012
Outside of the card game, Magic the Gathering seems to be a case of ‘never as sweet as the first time’ for me. The first novel, Arena, seems to be one of the best they’ve released. I read the most recent one, Quest for Karn, and… let’s just say it’s hard for me to believe… Continue reading Game Review: Duels of the Planeswalkers 2012
Cadmon's Journal: Third Entry
All characters, locations and events are copyright George RR Martin and the events that take place during this game can and will deviate from series canon. Second Entry Most of the children I grew up with barely knew Braavos existed. There were a few who were curious about the lands across the Narrow Sea, but… Continue reading Cadmon's Journal: Third Entry
The Art of Thor: Talking Terrain
Siege tanks love some high ground. With regard to narrow passes, if you can occupy them first, let them be strongly garrisoned and await the advent of the enemy.* Should the army forestall you in occupying a pass, do not go after him if the pass is fully garrisoned, but only if it is weakly… Continue reading The Art of Thor: Talking Terrain
Cadmon's Journal: Second Entry
All characters, locations and events are copyright George RR Martin and the events that take place during this game can and will deviate from series canon. First Entry The road from Moat Cailin to the Twins will be somewhat long. I don’t blame Lord Luxon for bringing me along. It was I who discovered the… Continue reading Cadmon's Journal: Second Entry
The Art of Thor: The Tortoise and the Hare
The Viking: Fast, smashing anti-air missiles, wide vision area. Great for both offense & defense. The Art of War teaches us to rely not on the likelihood of our enemy’s not coming, but on our own readiness to recieve our enemy; not on the chance of our enemy’s not attacking, but rather on the fact… Continue reading The Art of Thor: The Tortoise and the Hare