Last week I kicked off an examination of the talent builds for the Hunter class in World of Warcraft since the class changed radically. I started out with Survival, my primary tree for most of the last expansion. This week we turn our aim to Marksmanship. This talent tree has also been re-balanced to have… Continue reading The Hunter in Cataclysm: Marksmanship
Tag: Gaming
Into the Nentir Vale: Part 4
The Nentir Vale is a campaign setting provided to new players of Dungeons & Dragons 4th Edition. It’s present in the Red Box and most of the starting materials. For a party almost all completely new to D&D and a DM re-familiarizing himself with the latest edition, it’s a great place to start a campaign.… Continue reading Into the Nentir Vale: Part 4
Ghoulish Games III: X-Com UFO Defense
The first game I discussed for this holiday dealt with the experience on a personal level, free of monsters. The second focused on a particular monster. Now, let’s talk about an overall game that actually captures an atmosphere of dread. The situation in X-Com: UFO Defense is as follows: Aliens are attacking human cities. They… Continue reading Ghoulish Games III: X-Com UFO Defense
Ghoulish Games II: System Shock 2
I mentioned in my previous post on games that’ve unnerved me that the level in question had no monsters. It’s a great example that the setting and design of a well-crafted atmosphere doesn’t necessarily require direct antagonists to be effective. That isn’t to say there’s anything wrong with monsters, and in this second game I’d… Continue reading Ghoulish Games II: System Shock 2
Ghoulish Games I: Bloodlines
Halloween is right around the corner, despite the tendency of retail outlets to forget the holiday as quickly as possible. You can’t milk consumers for as much cash with costumes as you can with guilt-induced gifts for family and co-workers they don’t like. Anyway, since horror is interesting from a variety of standpoints and I… Continue reading Ghoulish Games I: Bloodlines
Into the Nentir Vale: Part 3
The Nentir Vale is a campaign setting provided to new players of Dungeons & Dragons 4th Edition. It’s present in the Red Box and most of the starting materials. For a party almost all completely new to D&D and a DM re-familiarizing himself with the latest edition, it’s a great place to start a campaign.… Continue reading Into the Nentir Vale: Part 3
The Hunter in Cataclysm: Survival
I didn’t have the good fortune to make it into the beta for World of Warcraft: Cataclysm but with the release of the latest Patch, I can now make some educated guesses as to how the different talents of my primary class, the Hunter, are going to fall together. I plan on using my secondary… Continue reading The Hunter in Cataclysm: Survival
Games as Storytellers
After finishing off A Game of Thrones, the review of which I intend to write up some time this weekend, I started taking my DS on the train instead of a book. I fired up the updated Chrono Trigger. It’s amazing how quickly the game sucked me right back into its story. It’s made me… Continue reading Games as Storytellers
Surviving The Patch
He’s back, and he’s pissed. Most of the people I know who play World of Warcraft are looking forward to the latest expansion, Cataclysm. Those of us who’ve played the previous games remember Deathwing, and are pretty pleased with both his place as this expansions ‘Big Bad’ and his upgraded appearance. Because if you want… Continue reading Surviving The Patch
Into The Nentir Vale, Part 2
The Nentir Vale is a campaign setting provided to new players of Dungeons & Dragons 4th Edition. It’s present in the Red Box and most of the starting materials. For a party almost all completely new to D&D and a DM re-familiarizing himself with the latest edition, it’s a great place to start a campaign.… Continue reading Into The Nentir Vale, Part 2