The Hunter in Cataclysm: Marksmanship

Last week I kicked off an examination of the talent builds for the Hunter class in World of Warcraft since the class changed radically. I started out with Survival, my primary tree for most of the last expansion. This week we turn our aim to Marksmanship. This talent tree has also been re-balanced to have… Continue reading The Hunter in Cataclysm: Marksmanship

Ghoulish Games III: X-Com UFO Defense

The first game I discussed for this holiday dealt with the experience on a personal level, free of monsters. The second focused on a particular monster. Now, let’s talk about an overall game that actually captures an atmosphere of dread. The situation in X-Com: UFO Defense is as follows: Aliens are attacking human cities. They… Continue reading Ghoulish Games III: X-Com UFO Defense

Ghoulish Games II: System Shock 2

I mentioned in my previous post on games that’ve unnerved me that the level in question had no monsters. It’s a great example that the setting and design of a well-crafted atmosphere doesn’t necessarily require direct antagonists to be effective. That isn’t to say there’s anything wrong with monsters, and in this second game I’d… Continue reading Ghoulish Games II: System Shock 2

Ghoulish Games I: Bloodlines

Halloween is right around the corner, despite the tendency of retail outlets to forget the holiday as quickly as possible. You can’t milk consumers for as much cash with costumes as you can with guilt-induced gifts for family and co-workers they don’t like. Anyway, since horror is interesting from a variety of standpoints and I… Continue reading Ghoulish Games I: Bloodlines

Surviving The Patch

He’s back, and he’s pissed. Most of the people I know who play World of Warcraft are looking forward to the latest expansion, Cataclysm. Those of us who’ve played the previous games remember Deathwing, and are pretty pleased with both his place as this expansions ‘Big Bad’ and his upgraded appearance. Because if you want… Continue reading Surviving The Patch