The Nentir Vale is a campaign setting provided to new players of Dungeons & Dragons 4th Edition. It’s present in the Red Box and most of the starting materials. For a party almost all completely new to D&D and a DM re-familiarizing himself with the latest edition, it’s a great place to start a campaign.… Continue reading Into the Nentir Vale: Part 4
Tag: fantasy
Into the Nentir Vale: Part 3
The Nentir Vale is a campaign setting provided to new players of Dungeons & Dragons 4th Edition. It’s present in the Red Box and most of the starting materials. For a party almost all completely new to D&D and a DM re-familiarizing himself with the latest edition, it’s a great place to start a campaign.… Continue reading Into the Nentir Vale: Part 3
Reinventing the Wheel
via The San Francisco Chronicle You’ve heard the turn of phrase before. “There’s no need to reinvent the wheel.” Basically it’s an argument that doesn’t necessarily invalidate innovation, but suggests that working within established constraints means less work and a lower investment of time and resources. At the same time, only going with what’s known… Continue reading Reinventing the Wheel
Into The Nentir Vale, Part 2
The Nentir Vale is a campaign setting provided to new players of Dungeons & Dragons 4th Edition. It’s present in the Red Box and most of the starting materials. For a party almost all completely new to D&D and a DM re-familiarizing himself with the latest edition, it’s a great place to start a campaign.… Continue reading Into The Nentir Vale, Part 2
Game Review: Dragon Age: Origins: Awakening
This review contains spoilers. Fairly be ye warned. This is a review that’s admittedly been a very long time coming. My experience with Dragon Age: Origins, from my initial enthusiasm to my gripes about bugs and length, is pretty well documented. I picked up the expansion, Awakening in lieu of playing through the base game… Continue reading Game Review: Dragon Age: Origins: Awakening
Book Review: Mogworld
One of the most wonderful and terrifying things about becoming a novelist is there’s no one “right way” to do it. It’s wonderful because it means anybody with writing talent (and some without) can do it, and it’s terrifying because it can be daunting to choose how to begin, where to go and what to… Continue reading Book Review: Mogworld
Into The Nentir Vale, Part 1
The Nentir Vale is a campaign setting provided to new players of Dungeons & Dragons 4th Edition. It’s present in the Red Box and most of the starting materials. For a party almost all completely new to D&D and a DM re-familiarizing himself with the latest edition, it’s a great place to start a campaign.… Continue reading Into The Nentir Vale, Part 1
Opening The Red Box
Last night was a little different. Normally on Sunday nights I stay at home with my feet up and possibly lacking a pair of pants, and every other week I twiddle my thumbs while I wait for Classholes time to come around. Not last night, though. About mid-afternoon I put on pants and sallied forth… Continue reading Opening The Red Box
Exploring Inspiration
We get inspiration from a variety of places. It might not even be intentional. We catch sight of something, hear a snippet of conversation or music, and suddenly our mind is off on an unexpected tangent. Inspiration runs away with our concentration, laughs at our attempts to focus and taunts us with ideas and dreams… Continue reading Exploring Inspiration
Full Steam Ahead
The Steam sale has pretty much reached its conclusion, and has saved many lives. After all, bees can kill with their stings, eating outside is a good way to attract ravenous bears, and have you ever taken a soccer ball to the face? Damn. That’ll mess you up. Never happens when playing Steam games. My… Continue reading Full Steam Ahead