The party of D&D characters I guide on Tuesday nights (who didn’t meet last night) is close to embarking upon a larger world. I’ve touched on some things they are likely to encounter as they leave the Nentir Vale in the larger world beyond, and I think it’s time I revise some of that historical… Continue reading Beyond the Vale: A Brief History, part 1
Tag: D&D
Into the Nentir Vale: Part 9
The Nentir Vale is a campaign setting provided to new players of Dungeons & Dragons 4th Edition. It’s present in the Red Box and most of the starting materials. For a party almost all completely new to D&D and a DM re-familiarizing himself with the latest edition, it’s a great place to start a campaign.… Continue reading Into the Nentir Vale: Part 9
Into the Nentir Vale, Part 8
The Nentir Vale is a campaign setting provided to new players of Dungeons & Dragons 4th Edition. It’s present in the Red Box and most of the starting materials. For a party almost all completely new to D&D and a DM re-familiarizing himself with the latest edition, it’s a great place to start a campaign.… Continue reading Into the Nentir Vale, Part 8
Back On Track
The holidays can throw everybody for a loop. I’m no different. Travel schedules, inclement weather and other factors unique to this time of year tend to play havoc with routines and timetables. Things have started to normalize a bit and it’s time I took a bit of stock of where I am now and where… Continue reading Back On Track
Truly Forgotten Realms, Part 2
Continuing an examination of the many campaign worlds of Dungeons & Dragons. Dragonlance The world of Krynn feels eerily similar to Faerûn, though in the case of Krynn the novels came before the setting. It was dreamed up by Laura & Tracy Hickman and Margaret Weis, and features a well-storied history and geography along with… Continue reading Truly Forgotten Realms, Part 2
Truly Forgotten Realms, Part 1
Courtesy geneticanomaly.com Yesterday I touched on a subject that will hopefully grow more interesting and in-depth as the year gets underway. In keeping with the initial source and given that I’m creating a new character for an on-line D&D campaign, I find myself thinking about fully-formed campaign worlds that exist outside of the default setting,… Continue reading Truly Forgotten Realms, Part 1
Multiple Multiverses
They’re everywhere. They persist in existing when logic and reason insist they shouldn’t. They entice us with wonders and haunt us with dangers. They are worlds beyond our own, worlds beyond even the basic strictures of the fantasies we create. Other worlds, other planes, other universes – and we’re at the crossroads. Take for example… Continue reading Multiple Multiverses
Beyond the Vale: The Tower of the Arcane
Courtesy Wizards of the Coast, Art by David Tidd & Mark Tidd Since there is an arcanist in the party, it’s very likely her knowledge came from somewhere. She is a wizard, not a sorcerer, meaning her abilities came to her through study rather than appearing spontaneously. The knowledge of wizards in the lands beyond… Continue reading Beyond the Vale: The Tower of the Arcane
Into the Nentir Vale: Part 7
The Nentir Vale is a campaign setting provided to new players of Dungeons & Dragons 4th Edition. It’s present in the Red Box and most of the starting materials. For a party almost all completely new to D&D and a DM re-familiarizing himself with the latest edition, it’s a great place to start a campaign.… Continue reading Into the Nentir Vale: Part 7
After the Empire
During our last D&D session, I tried to expand a bit on the history of the land outside of the Nentir Vale. My players, ever helpful, asked me to put everything down in a post they could read rather than having me go through it when they should rightly be slaying monsters and collecting loot.… Continue reading After the Empire