Storytelling is (sometimes literally) my bread and butter. I lean towards games with strong story emphasis. I often value story of spectacle in movies and television. I write stories in the hope they will be enjoyed by others. A question, however, has occurred to me: is it possible for a game or novel or film… Continue reading Too Much Story
Tag: characters
Let Your Characters Speak
“Because I say so.” How many times have we heard that phrase? Parents say it to children. Employers say it to their employees. Unfortunately, writers also say it to their characters. When a character does something that seems entirely unreasonable, or makes a sudden change to their behavior based on little more than impulse, or… Continue reading Let Your Characters Speak
Assembling Good Characters
I’ve now seen The LEGO Movie twice, and I loved it just as much the second time around, if not more. The composition and action are clever and inventive, the aesthetic is charming, the humor is genuinely funny, and the theme is something I can jam on. But a thought occurred to me that I… Continue reading Assembling Good Characters
Find The Flaws
Writers are human beings. With the exception of any NSA parsing programs or Google search generators or the like, readers tend to be human beings, too. And something that all human beings have in common is that they’re flawed. I’m sure some pundits and others would disagree, but every person on the face of the… Continue reading Find The Flaws
Anatomy of a Hero
Last week we talked about the Chosen One. Specifically, we talked about how the Chosen One’s starting to look a little creaky and doesn’t hold up in modern storytelling. In all honesty, the divergence of heroes from the idea of them being the Chosen One is nothing new. Nobody would call Jay Gatsby, a ‘self-made’… Continue reading Anatomy of a Hero