One of the things Blizzard Entertainment does very well is presentation. World of Warcraft‘s visual style has aged rather gracefully, StarCraft 2 has remained consistent in its high-quality art and sound assets (if not necessarily the stories it is telling), and the technical alpha for Heroes of the Storm looks and sounds impressive, from everything… Continue reading Game Review: Hearthstone
The Momentum of Spring
Unless something truly freaky happens in the very near future, spring has finally arrived on the eastern seaboard of the United States. The slight sunburn on my right side is evidence that the sun is shining out as strong as ever. So now that we’re all shaking off the effects of hibernation and getting to… Continue reading The Momentum of Spring
Flash Fiction: A Hard Bargain
My response to the Terribleminds Flash Fiction Challenge, Pick An Opening Line And Go. I closed my mouth, opened the door, and left. I got about three steps down the street before my phone buzzed. “Let’s… Let’s rethink this.” I looked up at the buildings above me. “You do all the thinking you want. I’m… Continue reading Flash Fiction: A Hard Bargain
500 Words On Bigby Wolf
When it comes to game design, I understand that it’s difficult to craft an experience that’s unique to every player. If all goes well, your game is going to be played by more people than you can imagine. When it comes to video games, you’re likely to have a protagonist and, if they’re not silent,… Continue reading 500 Words On Bigby Wolf
Not Quite A Disconnect
Since returning from Boston, things at home have been dicey, at least as far as my connection to the Internet is concerned. This has made quite a few things problematic. I’m still trying to get all of that resolved, while getting rest and trying to minimize the amount of stress I’m inflicting on myself. I’m… Continue reading Not Quite A Disconnect
PAX East 2014 After-Action Report
It’s been two years since I started attending Penny Arcade Expos. A year ago, I began working as an Enforcer for said events. It’s not a ton of experience, but it’s built on top of all I’ve done before. In light of that, I have to say this PAX East was the smoothest one yet,… Continue reading PAX East 2014 After-Action Report
Wacky Weather & Whatnot
Traveled home from Boston today, almost lost my glasses, got a nasty whack to the head, and apparently it’s snowing in places. You know, I leave my apartment for six days and this sort of thing happens… Anyway, back to normal tomorrow.
Many Lines on One Line
This is not a post about managing lines at PAX East. It’s actually a reference to this week’s Flash Fiction challenge over on Terribleminds. Chuck has once again admonished us to write a killer opening line, which is a fantastic exercise, but not really something I can build an entire post around. Normally I would… Continue reading Many Lines on One Line
500 Words on Conventions & Community
500 Words on Conventions & Community Conventions and exhibitions almost feel like another world. Within the walls of the buildings and skyways, tens of thousands of like minds gather. It is wonderful and terrifying and energizing and exhausting, all at the same time. A lot of communities come together, especially if individuals within said communities… Continue reading 500 Words on Conventions & Community
From the Vault: The Video Game Singularity
I’m on my way to Boston for PAX East this morning. While I make my way through several states on what are certain to be lovely roads, have a look at my thoughts on the lines between video game developers and video game players, and what might happen if they get blurred. I feel we… Continue reading From the Vault: The Video Game Singularity