Too Much Story

Storytelling is (sometimes literally) my bread and butter. I lean towards games with strong story emphasis. I often value story of spectacle in movies and television. I write stories in the hope they will be enjoyed by others. A question, however, has occurred to me: is it possible for a game or novel or film… Continue reading Too Much Story

From the Vault: The Video Game Singularity

I’m on my way to Boston for PAX East this morning. While I make my way through several states on what are certain to be lovely roads, have a look at my thoughts on the lines between video game developers and video game players, and what might happen if they get blurred. I feel we… Continue reading From the Vault: The Video Game Singularity

500 Words on Chuck Wendig

Courtesy terribleminds If you don’t know who Chuck Wendig is by now… First of all, watch this. Second of all, what the hell is wrong with you? I’ve worshipped at the Altar of the Terriblemind more than once. It involves sacrifices of coffee, whiskey, tacos, and an outpouring of creative swears while dancing naked under… Continue reading 500 Words on Chuck Wendig

Create Fearlessly

I think it’s normal for creative types to experience a measure of jealousy in the entertainment they enjoy. “Why didn’t I think of that?” “How do they do that?” “What are they doing right that I’m doing wrong?” So go the thoughts one can have when consuming media in line with what one wants to… Continue reading Create Fearlessly

Breaking The Ice

You might think, from the title, that this is going to be another post about Netrunner. As much as I could ramble about cyberpunk card games until the post-apocalyptic cows come home, I want to talk more about the weather. No, not the weather in Night Vale, that’s yet another post. Lately the weather where… Continue reading Breaking The Ice