Savor the Flavor of Rejection

It’s been years since I’ve seen Rocky. I know, as someone who even tangentially identifies as a Philadelphian, I should watch it more often. But I remember Mickey. I remember him training Rocky, talking him up, telling him things about eating lightning and crapping thunder. In pretty much any story involving a fighter, the pep… Continue reading Savor the Flavor of Rejection

Rewrite Report: Elves & Dwarves

At time of writing, the rewrite of Citizen in the Wilds stands at 50,230 spanning 17 chapters. I’m roughly more than halfway done. In addition to completely reworking the opening so it doesn’t suck, I decided it would behoove me to move some of the folks in the story away from traditional interpretations of fantasy… Continue reading Rewrite Report: Elves & Dwarves

Slow And Steady

No writing happens instantaneously. There’s no shortcut to success. From start to finish you must make your choices carefully. You have to discern the story you want to tell, and take the time to tell it properly. When your story opens, you are in essence making a promise to your audience. You are saying, “Here’s… Continue reading Slow And Steady

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Categorized as Writing

Rewarding Rewrites

Courtesy Floating Robes You finished writing something! Congratulations! All your time and sweat and inspiration and maybe even some blood has contributed into a new idea and a powerful work you feel some measure of pride for. Yay! Now go rewrite it. Any writer who’s actually worth their ink will tell you that you’re an… Continue reading Rewarding Rewrites

The Video Game Singularity

I feel we are rapidly approaching what I’ve chosen to dub “the Video Game Singularity”. It’s the point at which the lines between developers and players of video games blurs to the degree that the storytelling experience these games convey is one truly shared between both camps. We’re on our way with RPGs with user… Continue reading The Video Game Singularity

Tension Is Good

If you have any connection whatsoever to video games in general, you know Mass Effect 3 got released yesterday. Reviews are up all over the place, including this great one at the Escapist, along with the requisite whining from entitled gamers about how the DLC issue should have prompted a boycott and conversations about leaked… Continue reading Tension Is Good

Picking & Choosing

There are only so many hours in a day. As many ideas as we might have or whatever tasks may lie before us, we can’t get to them all. No matter what the profession in question might be, we have to pick and choose how our time and resources are spent. I think this is… Continue reading Picking & Choosing

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Categorized as Writing

Theorycrafting

In this blogging space I’ve talked about writing and gaming in tandem. I’ve tried to give each a fair amount of time, but I’ve never really examined the connection between the two. Other than the overactive imagination, I think a big part of my inclination towards these activities is my tendency towards theorycrafting. I haven’t… Continue reading Theorycrafting