Moderation in Geekdom

If this is the most important thing in the world to you, it’s time to have a talk. I’ve said in the last couple days that I am either in love with or obsessed with Enforcing. I don’t take that sentiment lightly. As rewarding as the experience was, as wonderful as making so many new… Continue reading Moderation in Geekdom

Game Preview: Transistor

It’s been almost a year since I did my writeup for Bastion. It’s proof positive that game developers with fresh ideas and stories to tell don’t need to hitch themselves to the wagon of any particular publisher. If I recall correctly from TotalBiscuit’s interview with Supergiant Games’ creative director Greg Kasavin, that little game sold… Continue reading Game Preview: Transistor

Gameplay As A Reward

I feel I need more Vaas in my life to keep me on my toes. Partially because of this week’s Extra Credits episode, I am compelled to contemplate the following. Recently I started playing two video games, Assassin’s Creed III and FarCry 3. They’re very different games, to be sure, but I find myself playing… Continue reading Gameplay As A Reward

Tabletop as Brain Food

I’ve put myself on a path to improve my physical well-being. Being more mindful of what and how much I eat, walking with the intent to start running, looking into a local gym, and so on. Mostly, I fear the atrophy that comes with a sedentary day job and an equally low-impact life at home,… Continue reading Tabletop as Brain Food

Early Adoption, Preorders, and the PS4

Courtesy The Escapist Last night saw the big announcement and unveiling of Sony’s next generation of console, the PlayStation 4. Actually, ‘unveiling’ is a misnomer, as the console itself was a no-show. The crowd in the room and people who managed to watch the stream got a whole bunch of specs for the new device,… Continue reading Early Adoption, Preorders, and the PS4

Game Review: Journey

I would be one of the first people to stand on rooftops to declare video games as a legitimate form of art. They convey stories in a way not possible in books, music, cinema, or the stage. They combine many forms of media into a singular experience to entertain and engage. Until now, there have… Continue reading Game Review: Journey

Space Shooters Return

“War. War has changed.” It’s been a while since I’ve played Tribes: Ascend. While I still think the skiing movement mechanic and the unique weapons make it fun in the middle of the game, some of the periphery aspects of the game and its business model left me feeling sour. It’s hard to stay invested… Continue reading Space Shooters Return

FNM: Walking After Midnight

Art by D. Alexander Gregory The gates are open, and all ten guilds of Ravnica are available to players old and new in Magic: the Gathering’s Standard format. This is one of the problems with the format, actually: every few months, the available cards change radically. Some previously robust deck solutions get the wind taken… Continue reading FNM: Walking After Midnight