Art by Gong Studios I have been well and truly hooked by Android: Netrunner for a variety of reasons. The game is steeped in atmosphere and flavor, from the names of each player’s decks and hands to some truly stunning artwork. The second-hand market for individual cards is practically non-existent, making it a slightly more… Continue reading Tabletalk: Netrunner Basics
Category: Gaming
Game Review: Hearthstone
One of the things Blizzard Entertainment does very well is presentation. World of Warcraft‘s visual style has aged rather gracefully, StarCraft 2 has remained consistent in its high-quality art and sound assets (if not necessarily the stories it is telling), and the technical alpha for Heroes of the Storm looks and sounds impressive, from everything… Continue reading Game Review: Hearthstone
500 Words On Bigby Wolf
When it comes to game design, I understand that it’s difficult to craft an experience that’s unique to every player. If all goes well, your game is going to be played by more people than you can imagine. When it comes to video games, you’re likely to have a protagonist and, if they’re not silent,… Continue reading 500 Words On Bigby Wolf
From the Vault: The Video Game Singularity
I’m on my way to Boston for PAX East this morning. While I make my way through several states on what are certain to be lovely roads, have a look at my thoughts on the lines between video game developers and video game players, and what might happen if they get blurred. I feel we… Continue reading From the Vault: The Video Game Singularity
Tabletalk: Let's Tell A Story
As someone who writes tales about people who don’t actually exist, the process of telling stories fascinates me. While working alone allows me to be the final arbiter of what does and does not happen, some of the best storytelling experiences I’ve had come not from a word processing document, but from other books and… Continue reading Tabletalk: Let's Tell A Story
From the Vault: Gratuitous Failure, 80s Style
You know it’s a rough day when a post doesn’t go up until the evening. Oof. Anyway, here’s a bit I wrote about failure. Probably appropriate! My actual review of Hotline Miami can be found here. I’ve been writing a lot about failure lately. This is partially because I believe that we do learn more… Continue reading From the Vault: Gratuitous Failure, 80s Style
Tabletalk: Your Table's Real Estate
Courtesy Theology of Games Space at your common table, be it in your dining room, den, or boudoir, is precious. It needs to be used wisely when it comes to entertaining. You need room for everyone to sit and be comfortable. Room for refreshments is always welcome. Games that occupy the table should make good… Continue reading Tabletalk: Your Table's Real Estate
From the Vault: Moderation in Geekdom
Reposting this as it is still relevant today. If this is the most important thing in the world to you, it’s time to have a talk. I’ve said in the last couple days that I am either in love with or obsessed with Enforcing. I don’t take that sentiment lightly. As rewarding as the experience… Continue reading From the Vault: Moderation in Geekdom
Why Take This Matters
It’s dangerous to go alone. Take this. Some of the earliest, most indelible memories some of my generation has when it comes to video games involve taking a sword from an old man who just spoke those fateful words. “It’s dangerous to go alone.” The world is going to try and kill you. Monsters prowl… Continue reading Why Take This Matters
Tabletalk: Winning in Twilight Imperium
We’ve come a long way, Your Excellency. You’ve become acquainted with the galaxy surrounding the ruined throne-world of Mecatol Rex, you’ve learned how to command your fleets and transfer forces between systems, you’re familiar with a variety of strategies, and you know how to issue commands to your Leaders, give referendums to your Representatives, and… Continue reading Tabletalk: Winning in Twilight Imperium