The X-Wing Miniatures Game by Fantasy Flight has been teasing me for a long time. I’ve tried to keep my attentions elsewhere, but with the excellent review over at Shut Up & Sit Down has nailed the coffin shut on my intentions. Soon, I will be picking up the Starter Set, and I have the… Continue reading The Sith Have A Point
Category: Gaming
From The Vault: The "Real Game" Has Begun
Life’s upheaval shows no sign of really ending, but there are lulls in the quakes. In some of them I’ve started inching back towards Azeroth. I suspect I’ll still be doing a lot of the things listed below, so here’s my take on the end-game content in the game’s current iteration. A surprisingly provincial addition… Continue reading From The Vault: The "Real Game" Has Begun
The Appeal of Hearthstone
I will, in fact, fight with honor. I’m working on a post that talks about time management. It is, from my perspective, one of my biggest flaws. I find it difficult to parcel out my time in the most efficient way possible. The dayjob, exercise, writing, home maintenance, eating, sleeping… things get pushed around and… Continue reading The Appeal of Hearthstone
Making Twilight Imperium Mine
I’ve written up a couple in-depth after-action reports of Twilight Imperium before. I’m willing to do it again for the game that happened yesterday, but I find myself spending time and brain-power analyzing the game in terms of its structures, house rules, and interaction with the players. I’ve only played the game a few times,… Continue reading Making Twilight Imperium Mine
Tabletalk: What's In A Game?
As pleased as I am to see board gaming emerging from basements and grottos to become a more visible and enticing hobby, I think some people still see it as something of an enigma. The average person probably still thinks of Monopoly or Risk when ‘board games’ are mentioned. Thankfully, modern games provide a lot… Continue reading Tabletalk: What's In A Game?
Game Review: Transistor
Big budget studios love their hype machines. They see their customers as fuel for mechanical devices that print money. They choke the causeways of industry news with information on pre-orders, exclusive editions, the latest innovations and “ground-breaking” technology, sometimes before we even get a screenshot of the game in question. Independent studios tend not to… Continue reading Game Review: Transistor
Tabletalk: The Rules of the Game
Courtesy Theology of Games There are only a few board games that one can play entirely on their own. They essentially become very complex puzzles that you setup and solve on the fly, rather than being assembled, disassembled, or arranged correctly. Sometimes this is fine, but for the most part, you’ll want to get other… Continue reading Tabletalk: The Rules of the Game
Game Review: Splendor
Board games come in all shapes and sizes, and run the gamut from frenetic, brief bursts of simple gameplay, like Escape! The Curse of the Temple, to day-long brain-burning grand strategy experiences, such as Twilight Imperium. Some games, however, manage the tricky feat of being both easy to learn and play, and deep in terms… Continue reading Game Review: Splendor
Papers, Please – A Love/Hate Relationship
Glory to Arstotzka. Let me be clear right from the off: I adore the fact that Papers, Please exists. For those of you who don’t know, Papers, Please is a video game described as “a dystopian document thriller.” You are a citizen in Arstotzka, a fictional country ruled by an authoritarian regime, and you are… Continue reading Papers, Please – A Love/Hate Relationship
Tabletalk: The Variance Question
On top of everything, that hack Robert Wintermute killed Venser… A quick note before we begin: the movie I’ve been asked to review isn’t available yet. It should be later in the day, but for now we’re going to swap the review with Tabletalk for this week. Okay? Okay. Magic… it’s time we talked. I’ve… Continue reading Tabletalk: The Variance Question