Are we more than what we seem? We all walk around in similar skins, physical forms that are at once miracles of evolution and unremarkable slabs of gradually decaying meat. For ages man has posited that their existences reach beyond the ticking clock under which we all live. Man has sought gods, crafted timeless works,… Continue reading Meet the Amaranthine
Category: Gaming
Cadmon's Journal: Fourth Entry
All characters, locations and events are copyright George RR Martin and the events that take place during this game can and will deviate from series canon. Third Entry My time in the House of Black and White that sits in Braavos taught me several things. I learned patience, for those days after I awakened in… Continue reading Cadmon's Journal: Fourth Entry
The Art of Thor: Close Air Support
He who is skilled in attack flashes forth from the topmost heights of heaven. StarCraft 2 encourages aggressive play. It’s why we see so many infantry rushes. But your foot soldiers are not the only weapons at your disposal if you want to bring the battle to a swift end. Not every player will agree,… Continue reading The Art of Thor: Close Air Support
Game Review: Duels of the Planeswalkers 2012
Outside of the card game, Magic the Gathering seems to be a case of ‘never as sweet as the first time’ for me. The first novel, Arena, seems to be one of the best they’ve released. I read the most recent one, Quest for Karn, and… let’s just say it’s hard for me to believe… Continue reading Game Review: Duels of the Planeswalkers 2012
The Art of Thor: Attacking Strategy
Ghosts are the sort of units made for this type of attack. Art by Shiramune Thus, what is of supreme importance in war is to attack the enemy’s strategy. The very genre of StarCraft 2 lends it and the study of its nuances to tactical reasoning. It’s called a real-time strategy game for a reason.… Continue reading The Art of Thor: Attacking Strategy
Cadmon's Journal: Third Entry
All characters, locations and events are copyright George RR Martin and the events that take place during this game can and will deviate from series canon. Second Entry Most of the children I grew up with barely knew Braavos existed. There were a few who were curious about the lands across the Narrow Sea, but… Continue reading Cadmon's Journal: Third Entry
Family Commander: First Skirmish
I was correct, Ghave turned out to be a real fun guy. *hides* As promised what follows is an account of how a bit of Commander play went down at the Loomis home in Allentown on Saturday. Wizards of the Coast, in my opinion, knocked it out of the park with these preconstructed decks. They… Continue reading Family Commander: First Skirmish
The Commander Returns
Just imagine this guy immune to your spells and regenerating all damage. It’s been a while since I’ve blogged about Magic: the Gathering, but recent trips home have pulled me back into what players would call the ‘local meta’ of my family. Here’s a quick recap: Once, they called it Elder Dragon Highlander. It is… Continue reading The Commander Returns
The Art of Thor: Talking Terrain
Siege tanks love some high ground. With regard to narrow passes, if you can occupy them first, let them be strongly garrisoned and await the advent of the enemy.* Should the army forestall you in occupying a pass, do not go after him if the pass is fully garrisoned, but only if it is weakly… Continue reading The Art of Thor: Talking Terrain
Cadmon's Journal: Second Entry
All characters, locations and events are copyright George RR Martin and the events that take place during this game can and will deviate from series canon. First Entry The road from Moat Cailin to the Twins will be somewhat long. I don’t blame Lord Luxon for bringing me along. It was I who discovered the… Continue reading Cadmon's Journal: Second Entry