Here, take this. It’s my zombie card. I’m turning it in because as of this writing, I have never read the graphic novel The Walking Dead, nor have I tuned in for the television series. What I know of the series has been gathered from snippets of others’ conversations, posts on Tumblr, and good old-fashioned… Continue reading Game Review: The Walking Dead
Category: Gaming
Gaming in 2013
The new year is in full swing. I’m starting it off writing by carving out writing time on a daily basis (for the most part, more tomorrow on that). But once the writing is done, and with Fringe done and Sherlock‘s third season not yet underway, what sort of amusements fill my time once I… Continue reading Gaming in 2013
The Guilds of Gatecrash
Art by Cliff Childs The cards have been spoiled, the materials have been sent, and another Magic: the Gathering release event is upon us. The second set in the Return to Ravnica block, Gatecrash, hits the streets to open February, and with it comes a re-introduction of the five guilds not featured in the first… Continue reading The Guilds of Gatecrash
Game Review: Spec Ops: The Line
If you look up the definition of the word “game”, you will find words like “amusement” and “fun” used to describe it. And video games, by and large, are designed to be just that: fun amusements. But as technology has progressed and the tools used by developers have become more advanced, the capacity for video… Continue reading Game Review: Spec Ops: The Line
The Speed of Strategy
First contact with the Protoss. Better think fast. Yesterday’s Extra Credits discussed depth & complexity in games. When discussing complexity, James asks the question “How many mental calculations per second are you asking of your player?” He then goes on to posit that turn-based strategy games are no more complex than first-person shooters, based on… Continue reading The Speed of Strategy
Building a Legacy
Art by Mike Bierek Now that I have played an official Legacy event of Magic: the Gathering, I find myself even more interested in this robust format. Specifically, I’m curious about a number of the decks in the format. I saw quite a few at the event, running all sorts of strategies from naked flat-out… Continue reading Building a Legacy
FNM: Opening New Doors
Art by Svetlin Velinov “Only a madman would create such a door. Only an imbecile would open it.” – Flavor text from [mtg_card]Door to Nothingness[/mtg_card] “Wow, that’s me all day long! Sign me up!” – me So in spite of the notion that I can give advice on Limited Magic, the truth of the matter… Continue reading FNM: Opening New Doors
Movie Review: Wreck-It Ralph
It’s only recently that video games have come into their own in terms of storytelling. Certainly there have been some diamonds in the rough, but back when that form of entertainment was just getting started, story would at times extend only as far as the mechanics of the game. “Shoot the invaders.” “Defend the cities… Continue reading Movie Review: Wreck-It Ralph
The Running Returns
Art by Alexandra Douglass I’ve mentioned the game of NetRunner off-handedly twice before. Back when I finally got around to sorting all of my old CCG cards, I found I still have my decks for the game. A couple weeks ago, I played the new iteration of the game, and many of its ideas hold… Continue reading The Running Returns
Limited Magic: BREW It Up
Art by Zoltan Boros & Gabor Szikszai I’ve written a great deal about Constructed play in Magic: the Gathering, but it isn’t the only format out there. While everything from Standard to Commander falls under the Constructed umbrella, there are other ways to play the game that don’t involve spending a great deal of time… Continue reading Limited Magic: BREW It Up