So, the wait is over. I heard back from the fine folks at Angry Robot about my submission for their Open Door. The response is that Cities of Light just isn’t ready for prime time yet. Upon reflection, I can see why. There’s just something that’s too standard about it. Even changing the names and… Continue reading Writer Report: Various Burners
Author: BlueInkAlchemist
When Storylines End
Endings to stories are every bit as important as their beginnings. I’ve heard, on at least one occasion, someone tell me to write the ending of a story first. I rarely do that, but I can often picture the ending in my head, or at least the climax. It should be an emotionally satisfying experience,… Continue reading When Storylines End
Movie Review: Brave
To me, the team at Pixar is right next to the directors Peter Jackson and Christopher Nolan. They’ve never made a bad movie. Even their ‘weakest’ titles are good movies with great composition and interesting ideas on some level. For Pixar, I’d say their weakest title is probably Cars, keeping in mind I’ve never seen… Continue reading Movie Review: Brave
Wordbending: On Korra and the Avatar State
I think I can safely say I was not the only one who went into Avatar: The Legend of Korra with high expectations. Given the rather vehement reaction in the wake of the first season’s conclusion, many people not only shared those expectations but felt the show failed to deliver. Let me be clear about… Continue reading Wordbending: On Korra and the Avatar State
Flash Fiction: Maze Of Uranus
Chuck had me pick out a random band name and roll with it. Devon usually liked to admire his Stratocaster. He’d hold it in his hands, watch the light play on the stainless steel frets, run his fingers along the rosewood neck, admire the deep black finish. Tonight he just stared at it. The opening… Continue reading Flash Fiction: Maze Of Uranus
Writer Report: Metaphors for Progress
Feedback continues to filter in for Cold Iron. It seems to be pretty positive, and I think I’m mostly at the ‘fussing’ stage of editing. Instead of worrying about big chunks of narrative or major character turns, I’m ensuring that spacing, spelling, grammar, and other tiny things are all in order. The time is fast… Continue reading Writer Report: Metaphors for Progress
Words of the Dovahkiin, III: The Sons of Skyrim
Disclaimer: I do not own anything related to The Elder Scrolls V: Skyrim and apologize in advance for what may turn out to be only passable fan fiction as I write down stuff that goes through my head as I play this game. Also, the following does contain spoilers for the game. Fairly be ye… Continue reading Words of the Dovahkiin, III: The Sons of Skyrim
Games In Your Pocket
After a couple days of heavy stuff, I thought I’d lighten things up with a few mini-reviews of some of the best mobile games I’ve played lately. Here’s my take on three games available on both iOS devices and Androids. Ghost Trick I know that there are a lot of Capcom games out there that… Continue reading Games In Your Pocket
What We Leave Behind
Nothing lasts forever. It’s a narrative thread woven through many, many stories we tell. Ozymandias talks of great constructs of man all but obliterated by time. A lot of tales are set in times long after the collapse of expansive civilizations. We preserve what we can, but it is impossible to escape what comes for… Continue reading What We Leave Behind
Flash Fiction: The Crooked Tree
Crooked, courtesy curious_spider aka terribleminds The challenge this week is to write about the tree above. Ron’s mother always told him to avoid fights, not get into them. His cousins, raised in a home closer to the city center, had shown him a couple ways to take care of himself, but his mother had broken… Continue reading Flash Fiction: The Crooked Tree