Don’t worry, the blog probably won’t turn into this. Probably. So The Art of Thor will come back next week, when I’m not so out of practice with StarCraft 2 and am back to my normal schedule of writing on the train and not wasting two hours in the car screaming at douchenozzles driving BMWs… Continue reading The Dreaded Hiatus
Author: BlueInkAlchemist
Assuming Control
There are things we can’t control, and things we can. For example, we as individuals can’t control the price of gas, the degree to which our water pipes rust or the behavior of elected officials. We can, however, change our commuting patterns & schedule to consume less gas, adjust our behaviors to use less water… Continue reading Assuming Control
IT CAME FROM NETFLIX! Big Trouble in Little China
[audio:http://www.blueinkalchemy.com/uploads/bigtrouble.mp3] It may appear at first glance that Big Trouble in Little China is one of those clever, funny deconstructions that film students are always raving about. There are even some moments where someone over-analytical may mistake it for a parody. But John Carpenter’s tongue-in-cheek but straightforward action-adventure is not interested in tearing down the… Continue reading IT CAME FROM NETFLIX! Big Trouble in Little China
Hooks Hurt
“Peace, however comforting, is stagnation. Conflict, however messy, is life.” – Bob Chipman. Sooner or later, you’re going to run into difficulty. It’s a fact of life. Everything isn’t always hunky-dory. A tire goes flat, a check bounces, a bone gets broken, a job market tanks, a lover cheats, a bill gets skipped, a chore… Continue reading Hooks Hurt
The Art of Thor: Attacking Strategy
Ghosts are the sort of units made for this type of attack. Art by Shiramune Thus, what is of supreme importance in war is to attack the enemy’s strategy. The very genre of StarCraft 2 lends it and the study of its nuances to tactical reasoning. It’s called a real-time strategy game for a reason.… Continue reading The Art of Thor: Attacking Strategy
Cadmon's Journal: Third Entry
All characters, locations and events are copyright George RR Martin and the events that take place during this game can and will deviate from series canon. Second Entry Most of the children I grew up with barely knew Braavos existed. There were a few who were curious about the lands across the Narrow Sea, but… Continue reading Cadmon's Journal: Third Entry
Family Commander: First Skirmish
I was correct, Ghave turned out to be a real fun guy. *hides* As promised what follows is an account of how a bit of Commander play went down at the Loomis home in Allentown on Saturday. Wizards of the Coast, in my opinion, knocked it out of the park with these preconstructed decks. They… Continue reading Family Commander: First Skirmish
IT CAME FROM NETFLIX! Killers
[audio:http://www.blueinkalchemy.com/uploads/killers.mp3] We mix things up all the time. Mix some leftover pasta, meat, sauce and veggies together and you get goulash. Throw some tequila and frozen fruit in a blender, and you get margaritas! It’s similar with fiction. Genres mix all the time. Action is mixed with comedy and comedy with romance. You might even… Continue reading IT CAME FROM NETFLIX! Killers
The Commander Returns
Just imagine this guy immune to your spells and regenerating all damage. It’s been a while since I’ve blogged about Magic: the Gathering, but recent trips home have pulled me back into what players would call the ‘local meta’ of my family. Here’s a quick recap: Once, they called it Elder Dragon Highlander. It is… Continue reading The Commander Returns
The Art of Thor: Talking Terrain
Siege tanks love some high ground. With regard to narrow passes, if you can occupy them first, let them be strongly garrisoned and await the advent of the enemy.* Should the army forestall you in occupying a pass, do not go after him if the pass is fully garrisoned, but only if it is weakly… Continue reading The Art of Thor: Talking Terrain